Thursday, June 21, 2007

Footmen frenzy heroes Superlanboy

Superlanboy is one of the best tanks in the game. With frost armor, howl of terror, high strength, and his life-restoring ultimate, he can stay alive forever. Most of his kills will be scored with immolation. Frost armor helps keep allied heroes alive as well and can even help in big battles when strategically placed on a few units. Howl of terror will turn any close battle to your favor.

Spells


Immolation

This is an exact copy of the Demon Hunter's spell. It is Superlanboy's only damage-causing spell and the best way to kill melee units that are futilely attacking you.

Level Dmg/second Mana/Second Area
1 15 dps 10 mana per second 160 AoE
2 35 dps 10 mana per second 180 AoE
3 55 dps 10 mana per second 200 AoE
4 75 dps 10 mana per second 220 AoE
5 95 dps 10 mana per second 240 AoE
6 160 dps 20 mana per second 260 AoE

Howl of Terror

Howl of Terror is a very strong AoE disabler. You are guaranteed to level up if your army is fighting pathetic weakened versions of everyone else's army. Run Superlanboy behind enemy lines to get maximum effectiveness. A rarer strategy (which is subtly effective) is to use it on two armies that are fighting each other. These armies will net their heroes experience at a much slower rate, so you're effectively weakening two teams at once. Howl of Terror always costs 75 mana and has a cooldown of 12 seconds.

Level Damage reduction Armor reduction Duration Area
1 -30% damage -3 armor 15 sec hero / 20 sec unit 500 AoE
2 -35% damage -4 armor 16 sec hero / 21 sec unit 550 AoE
3 -45% damage -5 armor 17 sec hero / 22 sec unit 600 AoE
4 -55% damage -6 armor 18 sec hero / 23 sec unit 650 AoE
5 -65% damage -7 armor 19 sec hero / 24 sec unit 700 AoE
6 -80% damage -10 armor 20 sec hero / 30 sec unit 900 AoE

Frost Armor

People don't like Frost Armor because it requires micro and does not have a very noticeable effect. Give it a chance though, and you'll love it. Casting Frost Armor on a unit boosts armor and any enemies who attack will be slowed for a few seconds. You should be looking for the healthiest of your troops who are on the front line, or heroes who might be surrounded. The slow duration listed in the chart reflects both heroes and units. Remember to cast it on yourself when you enter the fray; the extra armor and slow really help keep you alive.

Level Armor/Duration Cooldown Slow down Effect Mana Range
1 +3 armor for 45 seconds 2 seconds 5 seconds slow 40 800
2 +6 armor for 45 seconds 2 seconds 5 seconds slow 40 825
3 +9 armor for 45 seconds 2 seconds 5 seconds slow 40 850
4 +12 armor for 45 seconds 2 seconds 5 seconds slow 40 875
5 +15 armor for 45 seconds 1.75 seconds 10 seconds slow 50 900
6 +25 armor for 60 seconds 1 seconds 12 seconds slow 60 925

Taunt

This spell causes all nearby enemy units to attack Superlanboy and restores his health to maximum. This spell always costs 25 mana.

Level Range Cooldown
1 1000 range 60 seconds
2 1500 range 45 seconds
3 2000 range 25 seconds
Note: As of 5.3, this ability does not work properly at levels 2 and 3. Life will be restored, but nearby units will not attempt to attack Superlanboy.

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