This is an exact copy of the Demon Hunter's spell. It is Superlanboy's only damage-causing spell and the best way to kill melee units that are futilely attacking you.
|1||15 dps||10 mana per second||160 AoE|
|2||35 dps||10 mana per second||180 AoE|
|3||55 dps||10 mana per second||200 AoE|
|4||75 dps||10 mana per second||220 AoE|
|5||95 dps||10 mana per second||240 AoE|
|6||160 dps||20 mana per second||260 AoE|
Howl of Terror
Howl of Terror is a very strong AoE disabler. You are guaranteed to level up if your army is fighting pathetic weakened versions of everyone else's army. Run Superlanboy behind enemy lines to get maximum effectiveness. A rarer strategy (which is subtly effective) is to use it on two armies that are fighting each other. These armies will net their heroes experience at a much slower rate, so you're effectively weakening two teams at once. Howl of Terror always costs 75 mana and has a cooldown of 12 seconds.
|Level||Damage reduction||Armor reduction||Duration||Area|
|1||-30% damage||-3 armor||15 sec hero / 20 sec unit||500 AoE|
|2||-35% damage||-4 armor||16 sec hero / 21 sec unit||550 AoE|
|3||-45% damage||-5 armor||17 sec hero / 22 sec unit||600 AoE|
|4||-55% damage||-6 armor||18 sec hero / 23 sec unit||650 AoE|
|5||-65% damage||-7 armor||19 sec hero / 24 sec unit||700 AoE|
|6||-80% damage||-10 armor||20 sec hero / 30 sec unit||900 AoE|
People don't like Frost Armor because it requires micro and does not have a very noticeable effect. Give it a chance though, and you'll love it. Casting Frost Armor on a unit boosts armor and any enemies who attack will be slowed for a few seconds. You should be looking for the healthiest of your troops who are on the front line, or heroes who might be surrounded. The slow duration listed in the chart reflects both heroes and units. Remember to cast it on yourself when you enter the fray; the extra armor and slow really help keep you alive.
|Level||Armor/Duration||Cooldown||Slow down Effect||Mana||Range|
|1||+3 armor for 45 seconds||2 seconds||5 seconds slow||40||800|
|2||+6 armor for 45 seconds||2 seconds||5 seconds slow||40||825|
|3||+9 armor for 45 seconds||2 seconds||5 seconds slow||40||850|
|4||+12 armor for 45 seconds||2 seconds||5 seconds slow||40||875|
|5||+15 armor for 45 seconds||1.75 seconds||10 seconds slow||50||900|
|6||+25 armor for 60 seconds||1 seconds||12 seconds slow||60||925|
This spell causes all nearby enemy units to attack Superlanboy and restores his health to maximum. This spell always costs 25 mana.
|1||1000 range||60 seconds|
|2||1500 range||45 seconds|
|3||2000 range||25 seconds|