Saturday, September 26, 2009

Castle fight 1.14 changelog

Fixing the mess from v1.14...

-Tech mode should work like intended now and should not be on by default
-Assassins are no longer controllable. This was a bug related to the new native functions blizzard included into the patch...
-Specials should work properly again
-The game shouldn't lag that fast anymore. This lag was caused by the bugs mentioned before
-Druid uses its skill properly
-Energy tower should use chainlightning again
-Dragon Hawks uses their ability again
-Chilling Mushroom damage increased by 100. The damage was calculated wrong before
-Corrupted Ancient of Battle is now Tech Level 0

-Repriced tech levels (cheaper now)

This patch fixes the map for v1.24 and introduces a new intersting game mode "Tech Mode" where you have to tech before you can buy higher tier buildings. This could get an often played gamemode, it is kind of interesting. However, note that AI fails in this gamemode since it doesn't tech.

-The game now works with v1.24
-Balance is now enabled by default
-New gamemode: Income Timer (-itXXX): You can set the income timer to an amount between 2 and 120 seconds (standard is 10). Note that altering the income timer will seriously shift the balance between unit bounty and income.
-Reworked chilling mushroom. It is now a direct damage + stun spell against air only. It's more expensive now, but should be a good option for northern spending its wood
-The map now uses one hashing spell handler instead of one for each spell type. This should speed up the map in lategame.
-New gamemode: Tech Mode (-te): Buildings are divided into tier0,1,2,3. You need to buy a tech in your worker build buildings of higher techs.
-The ugly forest in the middle was replaced by a more beautiful one.
-Map uses a more sophisticated protection now. Will avoid some fakes hopefully

-Fill will now fill only 5 players instead of six
-mp mode is no longer able to give 6 players which leaded to bugs
-Hydra is immune and has spell reduction like other legendaries now
-Silver Glade should no longer target buildings hit by a frost launcher
-Fixed the "Not enough food" message
-Infernal's immolation is now able to now hit mechanical units
-Corrupted builder now has the same sight range like all other builders
-Starfall will now make the area visible in FoW making it do damage to enemies
-Lightning orb is no longer undroppable when in cooldown
-Incubus should no longer be able to overtake legendary units
-Observers should no longer give gold to other players when leaving the game
-Fixed that not every unit was trained with hotkey 'Q' leading to some collisions with building upgrades
-Legendary buildings have the legend text now displayed in their tooltip again
-Rewrote the unit storage and random picking system which should fix some errors like erasor not erasing all enemies

-Increased splashdamage and range on ancient hydra and its splash now also targets air units
-Anti Air tower's air attack was buffed
-Human tower buffed
-Red Dragon's splash damage was reduced from 66%,33% to 50%, 25%
-Reduced starting mana of nether and shadow drake by 25
-Increased range of Marksman and made it a bit slower, increased damage against air
-Increased Rocket Tank's rocket damage by 10
-Decreased Volcano's damage to buildings by 33% (the damage reduction to buildings is now stated in its tooltip)
-Buffed Veteran Grunt's and Axemaster's HP slightly
-Increased OoW's spell damage reduction by 5%
-Reduced Frost Launcher's lumber cost by 75 but increased Greater Frost Launcher's lumbercost by the same amount
-Reduced Banshee's hitpoints by 10
-Domination income gain was reduced to 15%. Maybe it is playable now. There could be better fixes, but I didn't have time to think of something better.
-Reduced legendary spell reduction by 5%
-Trippled the lifetime of repair goblins
-Legendary unit buildings now need (accumulated price / 2) lumber
-Fixed the button positions of some buildings
-Increased Blast Staff's lumbercost by 100 to make it compareable to towers

Thursday, September 24, 2009

Footmen frenzy 6.5 changelog

-Fixed crash bug
-Fixed Sheep/Ava Inventory
-Fixed Issues with mirror images
-Fixed some tooltips
-Devotion to 2/4/6/9/12/15
-Magic Frenzy to 15/20/25
-Tornado cd to 120/100/90
-AoE of shadow wave explosion to 150/175/200/225/250/275
Heal to 100/150/225/300/375/500
-Holy grace hero duration to 10/12/15/18/21/25
-ghost hp to 400/600/800
-Implosion range to 250/300/375/450/550/700
-bounties adjusted. Ranged units give higher bounties proportionately than melee units now.
-melee now has higher armor than ranged
-Appropriation to 50%, 75%, 125%
-Dudey cost to 350
-Initial TP's have no resale value
-Force of Nature buffed
-Shock range increased
-dispel force summon dmg to 40/80/120/200/300/550
-dispel force can now manually target invulnerable summons
-buffed Great Fishing Harvest
-healing ward bug fixed

Update for 6.5d

-bug with invulnerables being undispelable fixed
-crashes are (hopefully) fixed
-drake nest stock time increased and leash distance decreased
-creep camp symbols should no longer appear on map
-nerfed range of implosion and made the buff more visible
-nerfed the damage output of frost sphere
-Mirror Images have inventories again
-Ghosts from Curse of the Banshee are no longer spell immune
-Shift increased a bit

Updates for 6.5c
-Rod works correctly
-Curser and Tortured Soul added back - some spells are different.
-bug should be fixed where game ended if a player left during load.
- Slave cost to 50 gold
- Penguins armor increased
- Three bears are tougher to kill
- bug where some heroes only had one item slot has been fixed.
- GW choppers no longer get mana regen from middle
- Golem can once again be repaired by peasant
- Mine barrier cd to 8/9/10/11/13/15
- Flamestrike fixed
- Sharon attack speed increased
- pathing fixed (falcon cant knock anything off the map)
- soulburn and silence no longer disable item use
- attempting to repick without full health no longer counts as a repick attempt
- some tooltips have additional info
- Holy grace levels correctly
- Shift buffed
- Shadow wave buffed

- There is a known issue where healing wards will not heal a players second hero.


The map size is 1.7 MB. Everyone asked for a prettier loading screen, new icons, new spells, new everything, and a lot was added. So the map is much bigger… however, it is also optimized much better and you should not notice an increase in load time or lag. My load time actually decreased from 45 seconds to 31 seconds due to the increased optimization.

-tooltip issues should all be fixed
-Shift works correctly now
-Jungle Stalker level 1 Command Aura corrected
-Gargoyle duration fixed to what it was meant to be
-Ohboy creep now gains mana from the middle
- Awe aura now affects heroes
- Three Bears are harder to kill
- Issues with units dying as they spawn has been fixed. (I think)
- Falcon punch shouldn’t knock into the bases
- Tortured Soul and Curser have been removed just until issues with the new WC patch can be settled.
- A new HCL library was added for the bots. It allows bots to choose game mode. If you don’t know what this is, don’t worry about it.
- There is a known bug about the position of lich’s spells. However the hotkeys should still be exactly the same even though they are not in those positions.

Dark Ranger
Black Arrow - summons reworked. Number of units changed from 1/2/3/4/5/1 to 1/2/2/3/3/1. Stats changed on units. Level 4/5/6 gain attack and defense ups.

Jaood - has hero damage.

PotM -
Owls - level 4/5/6 are now ethereal
Owl Scout now summons two owls at levels 5 and 6.

Falcon - RoF changed to Falcon Punch!
Transmute replaced with The Three Bears
Hex replaced with Cripple

Shock - cd to 10/9/8/8/7/6
Aura – Still 5/10/15/20/25/30 percent reduction on heroes.
Now 10/20/30/40/50/60 on units.
Lightning Storm – damage to 175/225/475. Cooldown to 150/130/110

Avalanche - Omnistrike - cd to 250/200/120

Roar- Jungle Stalkers - all levels of stalkers now have command aura - bonuses increase with level. level 3-6 now have blink - cd decreased from 30 to 15.
Increased slam dmg on Jungle Stalkers.
Stalkers now have fortified armor
Roar – AoE increased at all levels and unit duration increased
Increased cast range of ‘Hurl Boulder’

Assassin - Frost bolt dmg to 100/175/250/350/450/600
duration to 1.5/2/2.5/3/3.5/4

Goblin Warfare - mine barrier cd to 8/8/12/12/15/15.

Archmage - Mass tp - units to 12/25/40

TheBigGame - unholy aura move speed to 10/15/20/30/40/50... renamed to Haste Aura

Dino - Renamed unholy aura 'Vigor Aura'

Death Knight - unholy changed to 2/3/4/6/8/10 regeneration

Metal.Bark - slam attack speed reduction to 30/35/40/45/50/60
AoE to 200/250/300/350/400/475

Protoss Warship - Hallucination now lasts 30/40/50/60/70/90 seconds on heroes
Cooldown is 40/35/30/30/25/20
Interceptor numbers now 2/4/6/8/10/15
Interceptor skill was reworked to be more effective

Firelord - Lava spawns 4/5/6 has a small splash radius... dmg % gets higher with levels.

Forced Taunt - Forces units in an AoE to attack the targetted unit.
Implode - Does damage to a target unit before the buff explodes and does damage to surrounding units.
Mind Rot - Targets an enemy hero and drains mana as the hero moves. The more the hero moves, the more mana is drained.
Mass hex - turns all enemy units in an AoE into critters

Holy Guardian
Holy grace - Regens a unit or heroes health and adds armor to the unit/hero
Frost tower - Summons a frost tower that does splash cold damage.
Divine Touch - A healing chain that bounces to several friendly units. At each bounce location, small AoE damage is done around the unit.
Shift - Increases friendly units armor and decreases enemy armor over time.

Tortured Soul
Wail of the Banshee- A scream that causes units in an AoE to have a % chance to miss.
Frost Orb - The banshee sends out an orb of frost toward a target location. Shards intermittently break off, damaging and slowing nearby units.
Summon gargoyles - Self explanatory.
Curse of the banshee - The banshee sends out a spirit to possess a target unit. The targetted unit is damaged over time. The spirit is able to split off after possession and possess nearby units as well. Damage and # of possessions increase with level.

Summon penguins - Sharon summons cute penguins to fight with her.
Awe Aura - Nearby units are in awe of Sharon's beauty. Their movement speed is slowed.
Bloodrage - There are certain times when Sharon is very angry and irritable. While in effect, her attack speed is increased.
Appropriation - Sharon loves money. When activated, she cleans the pockets of enemies, making an extra % of each units gold cost.

Bill K –
Changed model to Admiral Proudmoore in an attempt to make items stop disappearing. Post in bug section if this is still happening.

Death Sheep –
Random sheep now has 4 items slots; Picked sheep has 3.


Reworked damage to heroes. Melee units will all do full damage to heroes... ranged units will be slightly less depending on range distance, etc.

Flying meatwagons no longer fly. Collision size changed. and splash damage tweaked.

Militia and Knights buffed slightly.
Steam Tanks base dmg, attack speed and blink range increased

Night Elf

Chimera's are now glaives. Range/Damage increased, splash removed.

Crit Strike racial dmg multiplier to 1.5/1.75/2/2.25/2.5
Wyverns to Kodo Beasts.


Socks cd from 900 to 450
Changed cd of some lategame items.
Scroll of Saeki – units transported from 12 to 18
Drake Nest and Shinigami's Aura gold cost reduced to 4000
Drake’s Nest buffed
AoE of auto-salve increased. Now effects you and allied units (so you can get near any allied base for auto-salve)
Ring +30 replaced with Plate of the Stormlord - + 12 armor and 15% chance to purge attackers.
Added Staff of Revocation – Removes all buffs in an AoE. Contains 3 charges.
Added Circlet of Nobility - + 2 to all stats
Moved berserker mask to armor shop


Item carrying creep added.
Demo now level 6 creep
Changed faerie range from 900 to 750
K-Rose Invisibility decreased
Demolisher AoE increased slightly and are raisable.
Ohboy creep added – Has mana charge and Replicate.
Mana charge restores a unit or heroes mana by 200 over 5 seconds.
Replicate creates a single illusion of any target hero or unit. The illusion does no damage and takes double damage.

Other Changes

New loading screen.
Removed cross teams and reverse heroes.
Many new icons
Pocket Factory bounty from 20 to 20/40/60/80/150/150
Chimera of Wind bounty to 50/100/150
Avatar of Nature bounty 50/80/100
Keldyn’s skeletons bounty reduced
Reduced restock and pathing of wisps a tad.
Reduced collision size of some units.
Random heroes get ‘Ring of Courage’ (+1 to all stats)
Added additional Tavern Protection – you should not be able to get up there with any spell.
Any stray units of a defeated player should be removed immediately. There is no delay like before.
Added a Quest Log with basic a gameplay guide and a small changelog.
Heroes now start with 20% mana at the beginning of the game.
The game starts with 6 spawned footmen at each base.
-Repick command added. You can repick one time and it will replace your current hero with another random hero. You can only repick a hero if you have full health.

-Swap command added. You can swap heroes with an ally hero. Both commands are only available for the first 3 minutes.