This is an exact replica of the Warden's Shadow Strike. Use it on a hero and then slow it down with Ice Shards until the cooldown is over. Shadow Strike has an 8 second cooldown and costs 65 mana.
|Level||DMG Hero||DMG Units|
|1||75 dmg / 30 dmg over 9 secs hero||50 dmg over 15 sec units|
|2||150 dmg / 60 dmg over 9 secs hero||100 dmg over 17.5 sec units|
|3||225 dmg / 90 dmg over 9 secs hero||200 dmg over 20 sec units|
|4||300 dmg / 120 dmg over 9 secs hero||280 dmg over 22.5 sec units|
|5||375 dmg / 150 dmg over 9 secs hero||400 dmg over 25 sec units|
|6||450 dmg / 160 dmg over 9 secs hero||600 dmg over 30 sec units|
Ice Shards is a frost-arrow based skill that greatly slows down units. In battle, manually attack units in turn so the frost effect is distributed. It's also very effective at stopping heroes from running away. Remember that arrow skills do not interact with orbs. The slow effect lasts for 1.5 seconds on heroes and 5 seconds on units.
|Level||DMG & Speed reduced||Extra DMG||Mana|
|1||-30% atk & move speed||+5 dmg||10|
|2||-40% atk & move speed||+15 dmg||10|
|3||-50% atk & move speed||+25 dmg||10|
|4||-60% atk & move speed||+30 dmg||7|
|5||-70% atk & move speed||+35 dmg||7|
|6||-80% atk & move speed||+60 dmg||7|
Unholy Aura increases the movement speed and life regeneration rate of nearby units. It is especially useful for maneuvering your units into a hero surround formation. Unholy aura gives you the advantage of hit-and-run and is many times useful when teams try to to flank you.
|Level||HP Regeneration/sec||Speed Effect %||Area|
|1||+3 HP||+10%||900 AoE|
|2||+4 HP||+20%||950 AoE|
|3||+5 HP||+30%||1000 AoE|
|4||+6 HP||+40%||1050 AoE|
|5||+7 HP||+50%||1100 AoE|
|6||+10 HP||+60%||1250 AoE|
Stampede will let you level up and win the game when effectively used. Many people don't realize that you can direct the stampede. When you cast the spell, TheBigGame will start channeling towards the spot you click and the thundering lizards will charge across the screen in parallel lines to the line formed between TheBigGame and the targetted spot. The lizards always come from behind the hero. The lizards will explode against the first unit they hit, so you want to angle your stampede to hit the weakest units.
A VERY effective way to stampede is to clog someone's base with your armies and then have TheBigGame cast stampede while pointing towards the Archvault in the middle. The lizards will appear inside the enemy base and make it much harder to avoid damage. If all their units are up front, your lizards will also be more likely to hit their bases first, which could mean game over very quickly at Level 3. Stampede placement takes some practice, but any idiot can learn it once they know how it works. Stampedes always last for 30 seconds.
|Level||Units, DMG, Area||Cooldown||Mana||Area||Range|
|1||2 size 55 Lizards per sec, 60 dmg each in 275 aoe||180 seconds||150||1000 AoE||300|
|2||4 size 57 Lizards per sec, 90 dmg each in 285 aoe||170 seconds||200||1100 AoE||300|
|3||6 size 59 Lizards per sec, 120 dmg each in 295 aoe||160 seconds||250||1200 AoE||300|