Wednesday, September 06, 2006

Footmen Frenzy 5.1 Tournament Signups WEEK 3

Tournament Details
Where: USEast/Azeroth Channel Clan HALP
When: Saturday, September 9, 7PM BNet Time (12PM Pacific, 3PM Eastern)
Format: Single Elimination, two rounds.

League Rules

1. Each player will have their wins tracked individually. That said, each player must use the SAME handle for every tournament, or they will not receive credit.

2. Each tournament involves 16 teams, with two rounds (winner of each bracket advances to finals). Participating in a tournament awards half a point. Winning a preliminary round awards the player with 1 point, and winning a final awards 2 points. (A tournament winner then, receives 3.5 points total). If demand far outstrips this format, we can expand it to accomodate more players.

3. Depending on how many tournaments we are able to run, as well as the number of people who play in them, we will award prizes to those who are awarded the most points.

4. Tournament winners are granted priority for the following week's tournament in signing up. Other than that, a few exceptions may be made for Beta Testers/HALP members. For the most part however, signups will be first-come, first-serve.

5. Obviously, teams don't have to stay the same, since points are tracked per individual player.

Thursday, August 17, 2006

Idiot's Guide to Footmen Frenzy 5.0/5.1

From meral.bark:

Tiers/Teching in 4.2

We'd made some pretty drastic changes to the experience system in hopes of balancing hero levels for teams with tech.

To illustrate, in a pre-4.2 game, a team with tech would have 1-2 heroes, but would level MUCH faster than teams without them. As we all know, 2 level 10 heroes are a lot more useful than 3 lvl 4 heroes.

In 4.2, this levelling difference was pretty much fixed, but games still favored the teching team in terms of income. This was especially evident in games where pooling (or simply huge income) allowed "double teching" to tier 2, or simply getting to tier 2 very quickly. Low level heroes stood no chance vs Tier2 tech for obvious reasons.

Also, though courtesy usually won over, pooling all gold to one player to instantly tech to Tier3 was essentially an automatic win.

Glaives were considered a really bad investment for tier 4 because of their big collision size & slow movement speed (and how they basically seemed inferior to Dryads for hero killing).

Tauren were considered really strong due to high damage Pulverize.

Tiers/Teching in 5.1

To alleviate the tech jumping, timers were introduced. Players have to wait 3 minutes in order to get to Tier 1. This small delay was mostly so that in the time period before teams fought, the techer would have less time to amass units. (For example, in 3 minutes, a player could have gotten ~15 Riflemen).. This simply meant it took a bit longer for tech units to "kick in."

Subsequent tiers had delays of 7 minutes before being available, which simply scaled techs more to fit along what levels heroes on the board would be, and forcefully eliminated the ability to bypass it.

Tauren were weakened slightly. Dryads were moved to tier 4 (and improved), and a new NE tier 3 was introduced in Druids of the Talon.

Tier 5 was added, though mostly just as a "fun" game ending option seeing as how implementing it normally would have taken too much work.

Creeps in 4.2

Weakened significantly compared to 3.8, they were relegated to pretty much a pure support role. It became fairly challenging to get good value out of using them (since the costs were fairly high)

Certain creeps (Demolisher, Priest of Protection, Jamie, to a lesser extent Pocky) were far more useful than others, which caused us to want to reallocate the skills around so that all creeps would be equally useful.

Creeps in 5.1

While trying to move the skills around to make all creeps more useful, we came to the realization that ladder creeps already had a good distribution.

We also weakened Demolisher significantly, given that the old one was far too effective for it's cost (2 attacks to kill a footman, and 15 kills would recoup it's cost.. so minimum 30 direct hits, and not even taking into account the huge splash damage).

Rather than make the creeps similar to how they were in the past, we decided to make them have a low cost and low bounty. This would mean that they are easy to acquire for pretty much any player.

A food limit was added, mostly to account for the fact that creeps were easy to mass, and we saw a lot of potential for abuse with certain hero combinations.

Items in 4.2

Scepter of Shockwave, Wand of Negation, Town Portals, Health/Mana potions, and Potions of Restoration were BY FAR the most used and most cost effective consumables.

Randomed heroes were awarded two very good items, and long story short, imbalanced the game.

Items in 5.1

Random items were removed.

Scepter was removed entirely due to how insane it was. No team in their right mind would EVER pass up using this item. It often single-handedly dictated who would win the game.

Wand of Negation was similarly extremely cost effective. It was an easy counter to a hero subtype (summoning heroes) that wasn't even considered one of the best.

Potions were weakened in terms of cooldown and amount restored, mostly to encourage people to be more mindful of how and when they used them. Being able to sit an AOE hero in the middle spamming potions was a pretty common sight in 4.2.

Potion of Restoration was again a really cost effective item, mostly in how it was on a different cooldown timer as the other potions.

Heroes now start with 1 TP to make people more mindful of how they use their items. Rather than having them be purchasable in the middle (and players buy them to TP home when they get in trouble), they were moved to players' bases. This would make people have to think ahead and buy a TP prior to going out to fight. Given that item slots are at a premium in Frenzy, 1 charge per TP makes the game more cut-throat.

Healing Salves were added to replace the fountain-like base healing. Again, to encourage more micromanagement while weakening inherent base defense.

A variety of items (Cheese, SLB Staff, Entangling Roots, etc) were added for variety and to account for the new creeps/teching timers.

Hero Balance in 4.2

Obviously the biggest complaint was the Archmage. Doubtful that anyone would argue there. Huge damage through all levels, no mana issues, an incredible ultimate, and extremely easy to use.

Shadow Hunter was another big issue, with Hex being incredibly powerful through early levels (the duration/cooldown on it made levelling past 3 pointless).. The Serpent Wards allowed him to achieve AOE-like income, and he was the ultimate all-around hero. It was a hero with an incredibly good healing spell, arguably the best disrupting skill in the game, and the equivalent of AOE, all three of which had fairly low mana demands. Lots of people argued this hero was better than the Archmage.

AOE heroes in general received it's fair share of complaints. There was a stretch of time where some idiot kept complaining about how Naga was imbalanced becasue it was an instant AOE hero with Evasion, etc.

The general feeling was that AOE heroes were the best ones, simply because they could decimate tech, decimate heroes, and generally were much easier to use than other types.

Hero Balance in 5.1

Archmage was weakened all around. Blizzard damage was lowered, Mass Teleport cooldown was increased.

Brilliance was reworked to only affect heroes, to prevent abuse with the new cheap creeps.

SH was reworked as well. Serpent Wards now do not have nearly the same money making capability as before. Hex was scaled so as to be a worthy investment at level 6.. For the most part, it has a very long duration on units (which makes it ideal against the new creeps) and the hero duration doesnt really kick in until later levels.

In changing those two heroes, we (beta testers included) tried to come up with what the next "imbalanced" hero of Frenzy would be. We basically looked at the top tier AOE and "combo" heroes (ie, heroes that have AOE and hero killing or disrupt), and weakened the heroes we felt were likely candidates. Tauren Chieftain, Dreadlord, Lich, Naga, Edge, Warden, among others.

AOE heroes were an easy choice since the whole premise of Frenzy is based on the ability to make gold, and AOE spells can do that most easily.

Wednesday, August 09, 2006

Footmen Frenzy 5.1 tournament plans

Good news for Footmen Frenzy players: Metal.Bark has started some kind of poll to find people's interest into a brand new weekly Footmen Frenzy 5.1 only tournament. If somebody are interested or have any commnets or suggestions visit original post on NoHunters site

Monday, August 07, 2006

Footmen Frenzy 5.1 has been released

You can download the new map here

Fixed a bug that allowed units to blink or teleport to Tavern area.
Removed base healing animation (seeing as how it didnt do anything)

All tier 5 cost increased to 40000 (previously 25000)
UD Tier 5 hp now 12500 (previously 1250)

Fixed Tooltip for Random Hero
Random heroes no longer receive Boots of Speed
Strongest Man Ever buffed to GOD status

Archmage Blizzard damage lowered to 150 per wave at lvl 6 (scaled down at lower levels; previously 280?)
Archmage Mass Teleport cooldown increased at level 2 and 3 (now 20/20/15, previously 20/15/5)
Brilliance Aura now only affects heroes
Levia Crushing Wave mana cost increased from 125 to 130 from levels 1-5
Levia Crushing Wave Final AOE and AOE now set at 125 at all levels (Previously increased by 10)--This is to make it the same as Shockwave
Levia Great Fishing Harvest Hero duration reduced at all levels
Assassin model color changed (or did i?)
Edge Electric Backstab 500 damage at lvl 6 (previously 600; it is now same as Forked Lightning)
Blademaster Mirror Image mana cost increased at levels 5 and 6 (200/260, previously 150/200)
Dino Din Firebolt damage reduced significantly, stun time reduced slightly, mana cost increased to 150 from 100 at all levels.
Phoenix level 2-3 Feedback removed (was not working anyway)

All creeps should have ZXCV format for their skills
Summon Turtles no longer takes up Food
Zeppelin no longer takes up Food
Peasants no longer take up Food
Peasant armor type changed to medium (Previously fortified)
Sentry Ward duration decreased significantly
Stasis Trap duration decreased significantly
Demolisher bounty now 50 (previously 130)
Demolisher damage dice increased slightly

Bark's Shop acquisition range fixed
Bark's Shop item hotkeys fixed

Healing Salves max stock increased to 6 from 4, restock time decreased to 4 from 10.
Scourge Bone Chimes life leeched reduced to 15% from 25%
Maul of Corruption armor reduction decreased to 5 from 10
Maul of Corruption no longer grants bonus intelligence
Robe of the Magi intelligence bonus decreased to 7 from 10
Medallion of Glim cost reduced to 250 from 500
Ring of Protection +6 cost reduced to 200 from 400
Flask of Soda cost reduced to 3500 from 4500
Magic Cheese cost reduced to 3000 from 4500
Giant Leg of Avalanche cost reduced to 3000 from 4500
Healing Ward of the Gods cost reduced to 6000 from 9000
Scroll of Beatings cost reduced to 2000 from 3000
Talisman of the Gods cost reduced to 10000 from 12000
Talisman of the Gods stock delay now 1500 (previously 2000)
Penguins HP increased to 10000 (previously 6000)

Dark Troll High Priest, Sorceress, and Priest now benefit from latent creep upgrades
Druid of the Claw no longer has Bear Form
Hotkeys for Dark Troll High Priest, Zeppelin, and Peasant fixed
Shaman Bloodlust hero duration reduced to 12, unit duration reduced to 30 (previously 60 for both)
Necromancer Unholy Frenzy hero duration reduced to 15 from 45
Priest Inner Fire hero duration reduced to 15 from 60

Lots of tooltip errors were fixed, but I'm sure I missed a few.

Friday, August 04, 2006

Footmen Frenzy 5.1 release announcement

Quoting Metal.Bark:
That said, expect 5.1 to release in the next few days (complete with a new tileset which I post on the forum not too long ago)
this was said on 30th of July.
So expect these days the new release !

Footmen Frenzy 5.0 mini tips

How to counter Chim's Jaood in 10 easy steps!

Step 1: Host an inhouse.

Step 2: Hire someone to go AFK on the team with Jaood.

Step 3: Make sure the team adjacent from the Jaood techs, this should keep him at a low level early game.

Step 4: Cast about 50 sentry wards.

Step 5: The teching team isn't vulnerable, but make sure the other adjacent team leaves or they might feed.

Step 6: Manaburn. No one fears a Jaood with 0 mana the entire game. Human tech + two demon hunters + POTM should do the trick.

Step 7: When the Jaood dies, (this will happen eventually because you're always constantly nuking and manaburning him) base fag.

Step 8: NEVER backstab the team that's attacking the Jaood. Even though you'll gain gold and experience, you want to slay that easily-counterable Jaood first.

Step 9: Congradulations! You've just effectively countered Chim's Jaood without DinoDin or permasleep!

Step 10: watch game replay :D
-----------------------------------------------
This mini tutorial was taken from RylaiIsGod. Thanks man !

Monday, July 31, 2006

E3 Finished as Big Exhibs Pull Support

As Next-Gen exclusively reported Sunday, all major exhibitors have effectively pulled their support from the show, prompting the majority of game publishers to also cancel plans for high-cost booths. The ESA will make an announcement later today that will attempt to add some gloss to this catastrophe, with some form of media-focused boutique event - branded E3 - taking its place.

Some gullible journalists, evidently blinded by a desire to do-down a rival scoop, have taken this as evidence that E3 is alive and well and merely being 'downsized'. But this euphemism doesn't change the facts. The decision by big manufacturers and publishers to walk away has left ESA in damage-control mode. As we reported yesterday, E3, in its present form, is dead.

The Entertainment Software Association (ESA) shindig has been a staple of game industry life since the mid-1990s. However, the larger exhibitors have jointly decided that the costs of the event do not justify the returns, generally measured in media exposure.

Publishers believe the multi-million dollar budgets would be better spent on more company-focused events that bring attention to their own product lines rather than the industry as a whole.

Well placed sources say the news that larger exhibitors were pulling out had prompted urgent meetings among publishing executives. They decided that, without the support of the larger software publishers and hardware manufacturers, there would be no point in continuing.

Whatever is announced today will be no more than a fig-leaf. The days of an industry event attended by all the major publishers, spending big money, are gone.

Calls to ESA staff are not being returned at present.

Wednesday, July 26, 2006

Download Footmen Frenzy 5.0

I've decided to put the map for download. So if you want the original Footmen Frenzy 5.0 map, from nohunters click here.
I hope that guys from NH don't be mad at me.

Tuesday, July 25, 2006

Footmen Frenzy 5.0 RELEASED!

Yesterday Clan NoHunters released FootmenFrenzy 5.0
You can download official version here.
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Friday, July 21, 2006

World Of Warcraft Crushing PC Game Industry?

Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?

Monday, July 10, 2006

Italia new champion of the world !

Congratulations Italia !

Back again after 24 years to win the World Cup !
Great job !

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Sunday, July 09, 2006

Footmen Frenzy King of the Hill week 6

Footmen Frenzy King of the Hill Week 6 Info:

We will be running a new tournament on Saturday the 8th of July - with a new theme. The tournament is open to all frenzy players who have mastered the skill of turning up on time. There will (probably) be a limit of 16 teams, each of 3 players.

The main rule will be that each team may only tech to a certain tier level based on the number of heroes they have (total in the team). To tech to a tier requires 2 extra heroes per tier, with the exception of tier 1 which will need 4 heroes total to tech to. Note that all players on the team may tech up to this tier (but not past). So, the number of heroes needed in a team to unlock each tier is:
Tier 0: (0)
Tier 1: 4
Tier 2: 6
Tier 3: 8
Tier 4: 10

Details:
Organizer: fFe.TeKPiKe
Place: clan HALP on UsEast/Azeroth
Date: Saturday 8th of July
Time: 9 PM battle net time, which is 2 hours later than the normal time in previous weeks. This is 5 PM for East coast US players and 2 PM for West players (and 7 AM for me on the east coast of australia),

To convert from this time to your time, use this site (www.timezoneconverter.com/cgi-bin/tzc.tzc), with GMT (bnet time) in the first list and 9:00:00 PM as the start time (and your location from the second list). MAKE SURE this is at a possible time for you and your team before you sign up. The tourney could take up to 3-4 hours to finish if you reach the finals.

Rules:
Game:
The matches will be played as 3v3v3v3 games on the official map Footmen Frenzy 4.2.

Each team must start with tri hero (one per player), and may not pick archmage or random* first (although these may be picked as subsequent heroes).

Teams may only tech to a certain tier based on how many heroes they have. Teams (accidentally) breaking this rule will be disqualified or appropriately penalized (the game should be paused at this point so that I can make a decision about it).
Tier 1: Needs 4 heroes total on your team
Tier 2: Needs 6
Tier 3: Needs 8
Tier 4: Needs 10

To prevent the tournament from taking too long due to games which are turtle fests, game lengths will be limited to 50 minutes OR whenever the organizer decides to halt a game. For such games, the game MUST be saved before quitting and the highest scored team will be awarded a victory (unless it is obvious that they have lost, in the opinion of the organizer).

Tournament:
The tournament will be played in 2 rounds - the winners of the 4 first round games will go into the finals and play for the win. If there are far too many teams turning up then other tournament structures will be considered.

One substitute per team is permitted, so long as they have not played for another team in this tournament - other changes may be permitted but only with approval.

(We reserve the right to modify and add to these rules as circumstances require in the spirit of promoting a fair and fun tournament.)

Current team scores from past tourneys:
(team leader, and longest winning streak)
1. KindaScary - 2
2. Lore - 1
2. Evil-Teddy - 1

Kindascary's team has currently won 1 tourney in a row.
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Saturday, July 01, 2006

Footy video -Unleashed-


Enjoy

Footmen Frenzy 5.0 Sneak Peek

Official FootmenFrenzy preview has been released. For more updated informations click here

hree heroes take on headhunters



a brand new flaming chimera ultimate summon from.. which hero!?



there's so much fun in this picture, it hurts


the *shocking* new.............. hero???


there was only ONE jaood in this game!


who needs a dark ranger? not this turtle!

talons!


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Thursday, May 11, 2006

Warcraft the movie ;)

Blizzard Entertainment Inc. and Legendary Pictures are suiting up for war.

The companies are teaming to produce a live-action film based on Blizzard's award-winning "Warcraft" video games, with Legendary acquiring movie rights to the "Warcraft" universe.

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Saturday, May 06, 2006

King of the Hill marches on

Footmen Frenzy Tournament continues Saturday, May 6. 7 PM BATTLE.NET time
More details here

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Wednesday, April 26, 2006

Tournament continues

Clan NoHunters continues the serie of tournaments with new one.
The time is Saturday April 29th, 7PM BATTLE.NET TIME at USEast Channel Clan HALP.
More details here

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Friday, April 21, 2006

Happy Easter !

Happy Easter to all Warcraft players and fans !

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Wednesday, April 19, 2006

King of the Hill Tournament Week 3

Today news from caln NoHunters: the new tournament. This is the first theme tournament, with NO chosen Archmage, and NO early tech (everyone gets a hero at start).
The time is Saturday April 22nd, 7PM BATTLE.NET TIME at USEast Channel Clan HALP
More details here.

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Tuesday, April 18, 2006

Raffle for new hero name

Yesterday, 17th of April, HatoUp announces a raffle for the new hero name. Raffle will be held on the 5th of June. After the winner will be decided, the NoHunters clan, HatoUp and the winner will work on the hero. More details here

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Monday, April 17, 2006

World of Starcraft: April's Fools or a new block buster ?

According to gamespot, Blizzard announced the new massive multiplayer adventure game World of Starcraft.
Quoting gamespot: "To put it mildly, the human brain cannot possibly fathom and the English language cannot possibly express how amazingly incredible the next massively multiplayer game from Blizzard is going to be. First screens and details!"

The only proof i could find was in the Google cache....

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Blizzard bans strike again

Eurogamer reports that Blizzard is once again clearing house, and this time they mean business. From the article: "Blizzard has banned more than 5400 World of Warcraft players from the game for good as part of plans to clamp down on gold farming and cheating in general. A further 10,700 accounts have been suspended for 'participating in activities that violate the game's Terms of Use, including using third-party programs to farm gold and items."

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Rootkit vs Rootkit

Want to cheat in your online game and not get caught? Just buy a Sony BMG copy protected CD.

World of Warcraft hackers have confirmed that the hiding capabilities of Sony BMG's content protection software can make tools made for cheating in the online world impossible to detect. The software--deemed a "rootkit" by many security experts--is shipped with tens of thousands of the record company's music titles.

Blizzard Entertainment, the maker of World of Warcraft, has created a controversial program that detects cheaters by scanning the processes that are running at the time the game is played. Called the Warden, the anti-cheating program cannot detect any files that are hidden with Sony BMG's content protection, which only requires that the hacker add the prefix "$sys$" to file names.

Despite making a patch available on Wednesday to consumers to amend its copy protection software's behavior, Sony BMG and First 4 Internet, the maker of the content protection technology, have both disputed claims that their system could harm the security of a Windows system. Yet, other software makers that rely on the integrity of the operating system are finding that hidden code makes security impossible.


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Footmen Frenzy 5.0 news: the new hero

As HatoUp announced friday evenig the v 5.0 is on work.
He said that will be a new hero that will use a kodo or a turtle model. He will be a strength based hero and he will summon mini turtles or kodos and they will have the ability to devour. At higher levels you summon more units to devour. The units themselves will be pretty tough. Imagine of a mini tank army that is able to eat 8 taurens from your army. :D
The name of the hero isn't yet chosen but it may be from a non NoHunters member. HatoUp said that may be some kind of lottery or contest for the name but nothing is certain. Well nothing is certain about this new hero tahn he is based on summon devouring creeps.
Stay tuned for more !


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Friday, April 14, 2006

Trojan to defeat Blizzard's Warden: a nightmare story

Some of you are familiar with www.wowsharp.net and their small scale involvement in defeating Warden as a detection scheme used by Blizzard to prevent cheaters.
With or without using this kind of programs many battle.net users have been banned with or without any reason. Communication with Blizzards Account Administration department was useless.
Blizzard has made every 'political' move necessary to keep them in the clear. One of those states that Warden, at no time, sends any information back to Blizzard regarding anything on your computer. This means two things, 1) it attemts to find certain process behavior that would mimic something like a cheat program, which would obviously have some sort of sandbox/hiding scheme built in to keep itself out of Wardens way, and 2) a pre-discoverred list of hash's that match already known binaries. You could say it works an awful lot like a virus scanner...
The difference, however, is that when Warden finds something, anything, that looks like it could be a 'virus' you loose your account... everything. Time.. lots and lots of time. And they don't have the man power to do legitimate investigations because, as they stated before, Warden doesn't actually SEND information. And unlick any virus scanner, you can't say, 'Yo, that's not a cheat program bud.'
Creating some kind of trojan that will be detected by Warden and getting a huge amount of people banned by Blizzard will be a real nightmare....

The banning policy of Blizzard may finally lead to these kind of actions.
Let's hear your thoughts about this !

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FOOTMEN FRENZY KING OF THE HILL TOURNAMENT

Clan NoHunters presents the Footmen Frenzy King of the Hill Tournament!

Every Saturday we will hold a tournament that is open to anyone who signs up in the thread in the forums.

The next tournament time is Saturday April 15th, 7PM BATTLE.NET TIME at USEast Channel Clan HALP

(For east coast players, this is 3PM. For West coast players, this is 12 NOON)

The winning team gets automatic entry into the next week's tournament, and teams who achieve the longest win streak before the next version of Frenzy is released will be added into the map!

Week 1 (April 8th) winners were: evil-teddy, greek_assasain, and c-zar

For more informations visit NoHunters site

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Thursday, April 13, 2006

Virus information

Because of the higher threat of malware programs (trojans, worms, spyware, adware, pishing etc) I've decided to post on this blog beside Warcraft stuff, the latest threats courtesy of AVIRA panel. I hope that is useful for finding information about most malware you can find.
Enjoy !

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Thursday, March 02, 2006

Rootkit in BLIZZARD product !

"Blizzard, a subsidary of Vivendi, builds and markets the popular computer game known as World of Warcraft, which claims more than 4.5 million players worldwide. Unknown to most players is the fact that World of Warcraft includes an embedded spyware program which indiscriminantly reads data from all open windows and processes on the users computer. The purpose of the warden is to verify compliance with the EULA and TOS. While many welcome the warden as a means to catch cheaters who use 3rd party 'botting' programs, many others may find this a violation of privacy.

The fact is that the warden client reads information from other processes on the computer. Regardless of the reasons, this technically counts as 'spying' on a user. So, reasons aside, the term 'spyware' is fitting. "

There is a released tool for showing the truth: THE GOVERNOR.
"The Governor is very simple - it watches the activities of World of Warcraft, and clearly reports which data is being read from other processes. The Governor makes no attempt to subvert or alter the behavior of the warden client, or World of Warcraft. The Governor will not assist you in cheating. The Governor exists for one reason, to tell you the truth."


These are quotes from rootkit.com. Watch the whole article here.

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Wednesday, March 01, 2006

Jaood the great

Can anyone tell me if you can beat a Jaood with one Claw of Ultimate Devastation, 4 Claws of Attack and a Mask of Death ?

Neahhh !

It's invincible !
Dont try to convince me !

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Monday, February 27, 2006

Dusmanul Jaood :P

Dupa cum se stie la Footmenfenzy sunt doua mari strategii: erou sau tech.
La Jaood se aplica sintagma: "tech and loose"
Asta am patit cand m'am tech-uit.
Jaood nu este greu de contrat. In primul rand trebuie luat in permanenta Dust of Appearance. Avand in vedere costul (0 gold) nu exista nici o scuza sa nu fie luat tot timpul cand exista un Jaood sau BladeMaster in joc.

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Thursday, February 23, 2006

Prietenul Jaood (prietenii stiu de ce)


Jaood.
Este un erou distrugator daca este dotat cu artifactele potrivite si pot sa zic ca a facut ravagii atat unitatilor cat si cladirilor.




Vrajile lui sunt:

Moon Walk:
Face eroul invizibil, si ii da 15% bonus la viteza la orice nivel. Cand este invizibil poate trece prin unitati. De asemenea, mai primeste bonus dmage la prima lovitura.


1: 40 dmg / 20 sec
2: 100 dmg / 40 sec
3: 150 dmg / 60 sec
4: 200 dmg / 60 sec
5: 250 dmg / 60 sec
6: 500 dmg / 120 sec

Drunken Haze este o versiune mai buna de Howl of Terror si trebuie utilizata tot timpul. Unitatile afectate au "sansa" sa rateze atacul si se misca mai incet. Poate fi de asemena folosita pe eroi spre a'i impiedica sa fuga. Drunken Haze costa intotdeauna100 mana si are cooldown de 10 secunde.


1: 15% miss / -10% move speed / 5 sec hero / 10 sec units / 250 aoe / 550 range
2: 25% miss / -10% move speed / 6 sec hero / 15 sec units / 350 aoe / 600 range
3: 35% miss / -10% move speed / 7 sec hero / 20 sec units / 400 aoe / 650 range
4: 45% miss / -15% move speed / 8 sec hero / 25 sec units / 450 aoe / 700 range
5: 55% miss / -15% move speed / 9 sec hero / 30 sec units / 500 aoe / 750 range
6: 70% miss / -15% move speed / 10 sec hero / 35 sec units / 550 aoe / 800 range


Bloodlust mareste drastic viteza oricarei unitiati pentru cel putin 30 de secunde. Majoritatea jucatorilor o folosesc in combinatie cu Mask of Death si o folosesc pe erou ca sa faca multe kill'uri. Uneori este mai eficienta pe eroi aliati bazati pe agilitate, mai ales la inceputul jocului cand Jaood trebuie sa creasca in nivel. Un Demolisher cu Bloodlust e mortal daca ai un bun micro. Bloodlust are intotdeauna cooldown de 30 de secune asa ca folositi'l cu intelepciune !

1: +50% atk speed / +25% move speed / 30 sec / 75 mana / 600 range
2: +100% atk speed / +40% move speed / 30 sec / 75 mana / 625 range
3: +150% atk speed / +55% move speed / 30 sec / 75 mana / 650 range
4: +200% atk speed / +70% move speed / 30 sec / 75 mana / 675 range
5: +250% atk speed / +85% move speed / 40 sec / 100 mana / 700 range
6: +400% atk speed / +100% move speed / 50 sec / 100 mana / 725 range


Vengeance creaza un spirit gigant care nu pote fi distrus cu dispell magic care creaza din cadavre spirite invulnerabile dar care pot fi distruse cu dispell. Daca avatarul este omorat mor si spiritele sau pot fi distruse cu 3 dispell magic.


1: 1 Level 1 Avatar which can summon 7 Spirits at a time / 150 mana / 180 cool
2: 2 Level 2 Avatars which can summon 7 Spirits at a time / 140 mana / 170 cool
3: 3 Level 3 Avatars which can summon 7 Spirits at a time / 130 mana / 160 cool


Pentru inceput i'am cumparat un Attack Claw si folosind Bloodlust si apoi WW l'am facut un adevarat hero-killer. Pe parcursul jocului am mai cumparat inca 3 plus un Claws of Ultimate Devastation si un Mask of Death. Pe durata a 2 bloodlust'uri a distrus 1 baza cu 2 turnuri si viata era intacta !!! Se poate inlocui una din gheare (cele mici) cu un Orb of Frost pentru ca loviturile sa incetineasca dusmanul.
Restul este o distractie totala.
Pentru fun: dati cu bloodlust pe Sheep cand casteaza Sampede ;)

Cam atat despre Jaood ca prieten. Despre Jaood ca dusman in episodul urmator :D

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