Wednesday, May 20, 2009

Castle fight 1.13 changelog

This is mainly a bugfix and balance patch. However, some additions were made: The fixed income, unique races and permanent fog of war modes offer new strategies and are experiments how the game can be improved with new ideas. Bots are now better mates since they build behind the castle and don't crash if they are undead. However, keep in mind that the castle was weakened and thus doesn't have such big tanking capabilities anymore. Most known bugs were fixed and most balance issues were addressed. Read the full changelog or just try out the new version.

NEW FEATURES:
-New modification: Fixed Income (-fi): Players start with 100 gold and 30 income.
Income is only increased by Treasure Boxes, nothing else
-New modification: Unique Races (-ur): Each race can only be picked / randomized / drafted once. (Even across the teams)
-The maximum player count was reduced to 5on5 to allow spectators (and because 6on6 truly sucked)
-Legendary units now have a 75% spell damage reduction and most negative effects last less time on them:
-->stun: 50% duration
-->other negative buffs (freeze, curse...): 25% duration
-Bots now build behind the Main Castle
-Reduced the hitpoints of the Main Castle to 5000
-fog of war can now last as long as you wish, or event indefinitely if you use -fow without any number
-Redesigned marksman, he is now only able to attack air
-Added Gunner's Hall as a new upgrade to the Sniper Nest (Gunner's can attack only ground)

BUG FIXES:
-special buildings now work in fog of war
-The undead bot no longer crashes after some time
-Fixed erasor's upgrade lumber cost
-Warlock is no longer doesn't use his spell on mechanical units
-Shredders no longer damage allied buildings when they die
-Nuke Launcher's wood cost was replaced by foodcost
-Fixed the insane repair time on Gyrocopters, however, they can still be repaired very fast
-You no longer get two workers in the next round when somebody -draws immediatly after the Castle goes down
-When -nafk is chosen, all players that went afk before it will be re'd automatically
-World Freezer orbs now stun units as stated in its tooltip
-In -mr mode, -afk had a strange behavior. This is fixed

BALANCE:
-Increased Flesh Golem's hitpoints by 200 and its armor by 1
-Increased the woodcost of Oracle of Sirens, Obelisk of Light and Death Pit
-Increased Naga Guardian's hitpoints by 25
-Increased Naga Royal Guard's hitpoints by 100 and its armor by 1
-Increased the heal ratio of Avatar of Vengeance / Avenging Spirit by 5% / 2% and increased their hitpoints by 50 / 25
-Reduced the income gain of support / killer buildings to 1.2% / 0.9%
-Taxes in -ht (High Taxes) were raised from 15 to 12.5 (so taxes increase by 10% for each 12.5 gold income you have)
-The maximum tax rate was raised from 70% to 80%
-High Taxes mode is now enabled in league mode
-Tower Balance changes:
--> Towers can be repaired around 22% faster
--> Increased build time of towers to 20 seconds (that you really build them BEFORE you get pushed, not during the push)
--> Increased hitpoints to 1500
--> Increased hitpoint regen to 2.0
--> Increased armor to 8
--> Reduced lumber cost to 300
--> Increased tower income gain by 0.1%
--> Blast Staff now costs 200 lumber
-slightly increased minedamage and radius
-slightly increased lunatic goblin's damage, radius and damage against buildings
-changed flamegunner's armor type to light and increased its armor value
-changed iron golem's armor to medium
-reduced Bloodthirster's number of bounces by 1
-Increased Energy Tower's range by 50
-Increased Adamant Golem's hitpoints by 150
-Increased Assault Tank's dps by around 5
-Reduced cost of Aircraft Factory by 10
-Increased bash damage from Rotherothopter/Gyrocopter by 15/20 and increased stun duration by 0.2 seconds
-Solar Strike is no longer able to target mechanical units (will make gyrocopters more useful against Dhawks)
-Powerplant now has an aura that has a chance to purge negative buffs from buildings it empowers
-Volcano is now restricted to 6 victims max
-Incubus is no longer able to overtake legendary units
-Heavy Tank Factory cost was reduced from 270 to 250
-Reduced Ice Queen nove area damage by 25 and freeze trigger chance by 5%
-Increased Magnataur's dps by 7, its stun duration by 0.5 seconds and its stun damage by 25
-Increased Ancient Wandigoo's hitpoints by 150
-Increased Infernal's hitpoints by 100
-Increased Wandigoo's hitpoints by 50
-Increased Axemasters dps by 10 its pulverize damage by 30, its armor by 3 and its hitpoints by 25
-Increased Hydra's splash radius slightly
-Increased Dragon Turtle's dps by 6
-Increased the hitpoints of all murlocs slightly
-Reduced Ballista's dps by 3
-Increased Paladin's armor by 1 and its hitpoins by 50
-Increased Goblin Shredder's armor by 1
-Reduced Murloc's collision size
-Increased cost of treasure box to 350 gold/500 lumber

TYPOS:
-Removed the additional % sign in the domination message in -dom mode
-Fixed typo on the undead builder's description
-Fixed wrong dps display of catapult's burning ammo
-Fixed mistakes in the boon tips
-You no longer get the message "Build additional unit producing structures" when you are out of food
-Nether drakes no longer got a fake 0AoE splash in their tooltip

OTHER STUFF:
-Caged unit now explode instead of walking through buildings
-Added a hint to OoL's tooltip that its damage goes through most magic immunity and cannot hit invisible units

No comments: