Thursday, August 23, 2007

Download Footmen Frenzy 6.0

Footmen Frenzy 6.0 was released !!

Download Footmen Frenzy 6.0

Here are the changes:

General
New game modes added (selected via menu)
- Normal
- Random Heroes (Each player starts with a random hero)
- Random Draft (Basically removes random heroes from the taverns, leaving a pool of 11 heroes remaining)

New alliance mode added (selected via menu after game mode)
- NONE (3v3v3v3 like usual)
- Top vs Bottom (Team 1 and 2 vs. Team 3 and 4)

New terrain added
New loading screen (to be changed in next patch)
Invisible units now give off Auras
Heroes now start with 0 mana, and resurrect with 0 mana
Map file size is a lot bigger

Tech/Tiers
Tier buildings have different models
Tier 1 is now free and automatic; there is no timer for Tier 2+
Beacons have been added to allow selection of your tier 1 race, and to switch races
Race switching cost reduced for all tiers
Beacons autocast Healing Scroll (can be interrupted) cooldown 10secs
Racial abilities have been reworked
Tech units have 25% more HP
Armor upgrades replaced with life upgrades
Weapon and Life upgrade costs increase with each level, and give more returns
Tier 5 cost reduced to 30000
Undead Skeletons have been reworked (no unholy frenzy, bigger size, slower spawn time, more hp/damage, and more bounty)
Undead Abominations no longer have Disease Cloud
Night Elf tech has Shadowmeld instead of Phase Shift
Orc tech at tier 3+ has Ensnare

Attack and Armor types have been revamped
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Heroes
New proper names for most heroes
3 All-new heroes

Human
Mass Teleport casting time increased to 20/15/10 seconds; Invisible units targeted by Mass TP are no longer revealed.
Avatar - Yields extra bounty of killed (like meta); lower duration and lower cooldown
Storm Bolt - Lower stun duration at higher levels
Phoenix no longer affected by healing spells
Devotion Aura weakened at all levels

Night Elf
Metamorphosis - Cooldown time on meta gets lower as level is higher
Fan of Knives - damage increased by 10 at all levels
Trueshot Aura - weakened to 10/20/30/40/50/65 % bonus dmg
Starfall - cooldown decreased (now 150 sec at all levels)

Orc
Serpent Ward - duration increased at all levels, mana cost increased by 15 at all levels
Earthquake - cooldown decreased by 20 seconds at all levels

Undead
Unholy Aura movement speed bonus decreased at all levels; Area now 900 at all levels
Infernal reworked (shorter duration, higher base dmg, larger stun aoe)

Neutral
Stampede - Cooldown no longer decreases at lvl 2 and 3 (now 180 sec at all levels)
Alchemist - Increase duration of acid bomb by 5 sec at all levels
Fire Spawns - Level 5 range increased by 100, lvl 6 range increased by 150
Charm - Has a small AOE effect. Cooldown 45/20/5 sec

Custom
Dino Din - Ultimate model changed
Avalanche - Critical Strike replaced with Omnismack
Random_digit - Taunt now compels attacks. No longer heals the hero.
Levia - Base movement speed increased
Sea Elemental - Mana cost decreased
Great Fishing Harvest - Cooldown decreased
Ravage - Entangle now has AOE effect
Assassin - Has a new skillset (Frost Bolt, Mirror Image, Searing Arrow, Animate Dead)
Cattlebruiser - Now has Windwalk instead of Dark Pact
Turtles - Now have autocast devour
Falcon - Hex now the same as SHs
Falcon - Now has Rain of Fire instead of Bears
Bill K has higher base intelligence
Stampede - Cooldown no longer decreases at lvl 2 and 3 (now 180 sec at all levels)
Unholy Aura movement speed bonus decreased at all levels; Area now 900 at all levels
Charm - Has a small AOE effect. Cooldown 45/20/5 sec
Tichmeh Armorz - Has been weakened at all levels

Creeps
No more food limit
Brand new creeps
Increased Healing Ward mana cost by 50

Items
Removed Scroll of Beatings, Necromancer's Bidding, Healing Ward of the Gods, Giant Leg, Fast Wood, Flask of Soda, Cheese, Talisman of Evasion, Soldier's Mask, Sturdy War Axe, Warsong Battledrums, Healing Wards, Firehand Gauntlets, Scroll of Protection. Look for new items in the next patch.

Mana potion/Mana stone at middle has a 5 minute cooldown before being available
Dust of Appearance = 1 charge instead of 3, lower range
Speed scroll cost increased to 100

Bark's store:
Bark's Store renamed to Wut're ya buyin'?
Fox Frenzy (3 charges) - Slams the ground, slowing nearby enemy movement and attack speed by 50% for 5 seconds (does not affect heroes), cooldown 15 seconds; mana cost 40; 150 gold
Eyebrows of Mashiba (2 charges) - Casts Cripple on target unit (hero duration = 7secs); mana cost 150. 200 gold
Bark's Clutch (2 charges) - Instantly kills a non-hero unit; cooldown 60 seconds; 400 gold
Jean's Rage (3 charges) - Throws a child at a target unit, dealing 200 damage; 400 gold (death coil range)
Wrath of TekPike (consumable, 1 charge) - Grants immolation (same dmg as infernal cloak) for 20 seconds. Undispellable. 300 gold
Barks Nikes cost decreased to 500

Weapon Shop
Berserker's Blade - 5% (or 10%?) Cleave; 200 gold
Berserker's Armor - Returns 10% of melee damage; 200 gold
Berserker's Helm - Reduces damage taken by 5; 200 gold

Armor Shop
Sobi Mask cost increased to 350 gold

Archvault
Dust of Appearance charges reduced to 1, duration reduced to 10 seconds, and area reduced to 500
Roaaaarrrr Scroll now located in Archvault
Scroll of Miyata - gives invisibility + speed (with roar scroll duration/aoe) 700 gold.. attacking breaks invis, dispellable
Scroll of Itagaki - grants 75% evasion (roar scroll duration/aoe) 800 gold; not dispellable
Scroll of Saeki - 1 charge of Mass Teleport 1000 gold
Scroll of Darkness - covers middle in fog of war for 60 seconds 300 gold

Altar of Legends
Scroll of Takamura - gives undispellable invulnerability (huge aoe.. like enough to cover all of middle) for 2 minutes 12000 gold; available same time as altar (at the same shop as altar)
Altar - cost 12000
Tier 4 - cost 30000
Claws of Devastation - cost 3500
Cursed Axe - cost 2000
Fixed name of the Granite Golem (it was still called wendigo in shop)


Some random notes about the new version..
- Life upgrades when fully upgraded give a 100% bonus to HP. This means that you are not going to get much life from upgrading it at the lower levels.. This is likely to be reworked in the next patch.

- Racial upgrades similarly are more effective at later tiers, and not so much early on; this is something that caused a big delay in 6.0 and we decided to keep it the way it is now to speed up the release.

- Depending on how serious the bugs we find are, we will likely release a new patch in 1-2 months, which will probably include items to fill out the shops.

- This change list itself may be incomplete; our original change list got deleted when the forum was pruned, so yeah It should list most things though.

Download Footmen Frenzy 6.0

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