Spells
Impale
Impale damage and stuns a line of enemy units. The stun on this spell is better than the damage it does. It's great when used in tandem with another AoE spell like Carrion Swarm. It's also useful for stopping retreating heroes. Impale always costs 100 mana and has a 9 second cooldown.
Level | DMG/(Impale length) | Range | Stun (Hero/Units) |
---|---|---|---|
1 | 50 dmg / 625 length | 700 | 1 sec hero / 2 sec units |
2 | 90 dmg / 650 length | 725 | 2 sec hero / 3.5 sec units |
3 | 120 dmg / 675 length | 750 | 3 sec hero / 5 sec units |
4 | 150 dmg / 700 length | 775 | 4 sec hero / 6.5 sec units |
5 | 180 dmg / 725 length | 800 | 4 sec hero / 7 sec units |
6 | 360 dmg / 800 length | 825 | 4 sec hero / 10 sec units |
Carrion Beetles
Carrion Beetles are a different kind of summons than you're probably used to. These fat beetles don't do much damage, but they have fortified armor and are magic immune. They were designed to be more of a moving Bone Wall than a scary attacking squad. Beetles make a good meat shield for ranged units and also do wonders at messing up the pathing of Tier 4 units. To increase the survival of your beetles, combine them with Vampiric Aura or some Scourge Bone Chimes. A fun strategy to try: Impale a hero and then surround him with beetles. Beetles always last for 60 seconds or until killed. The mana cost is 100 and the cooldown is always 15 seconds for levels up to 6, and level 6's mana cost is 300 and cooldown is 30.
Level | Units | Hitpoints | Danage | Armor |
---|---|---|---|---|
1 | 3 Beetles | 350 hp | 16-19 dmg | 0 |
2 | 4 Beetles | 400 hp | 16-19 dmg | 2 |
3 | 5 Beetles | 450 hp | 21-24 dmg | 4 |
4 | 6 Beetles | 500 hp | 21-24 dmg | 6 |
5 | 7 Beetles | 550 hp | 24-27 dmg | 10 |
6 | 20 Beetles | 550 hp | 24-27 dmg | 10 |
Spiked Carapace
Spiked Carapace is like a local version of Thorns Aura, and also provides additional armor to the Crypt Lord. It is very useful when your opponents tech melee units or when you are facing a Blademaster or Jaood.
Level | Armor | DMG returned % |
---|---|---|
1 | +3 | 25% dmg returned |
2 | +6 | 50% dmg returned |
3 | +9 | 75% dmg returned |
4 | +12 | 100% dmg returned |
5 | +15 | 125% dmg returned |
6 | +20 | 225% dmg returned |
Locust Swarm
At Level 1, Locust Swarm is a healing spell which takes hit points from enemy units and feeds them to the Crypt Lord. At higher levels, it's an AOE killing spell, because the locusts take much more HP than your Crypt Lord could ever want. Locust Swarm always costs 150 mana.
Level | Life Regeneration | Area | Cooldown |
---|---|---|---|
1 | 20 swarms returning 25 hp each | 800 AoE | 180 seconds |
2 | 30 swarms returning 50 hp each | 850 AoE | 150 seconds |
3 | 50 swarms returning 80 hp each | 900 AoE | 120 seconds |
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