7.1b Changes
1) Spasmic Heave works as intended
2) HP ups balanced a bit more
3) Grunt base HP reduced a bit
4) Duration of invuln potion decreased
5) CD of healing alcy healing spray increased - mana tweaked a bit
6) Factory and cluster rockets buffed (Tinker)
7) Scepter does 975 damage
8) Hunts slightly buffed
9) Bounties of units adjusted slightly
10) Removed hotkeys from heroes in tavern (I hate accidentally choosing a hero when I type)
11) Attack/Defense ups are available at 5 minutes
12) Choppers take less damage from wisps (it was silly that two wisps could completely counter an ult...)
13) Keldyns ult is preloaded (should eliminate lag)
14) Blades dont hit invis units anymore
15) Fixed backstab trigger
16) Firelord has increased base strength and strength gain per level. Incinerate now does full damage in an aoe and half damage in twice that aoe.
17) HCL fixed
7.1 Changes
-Berserker Aura fixed
-Several hotkey issues fixed
-Creep upgrades now go to level 4, not just level 2
-'Allied to player 16' message is gone
-Hopefully the game not ending problem is fixed, but not sure on this one. Once we find out exactly what is causing it, I can fix it for sure.
-Stasis trap should work correctly.
-HP upgrades are a bit more effective
-Attack ups do 20% and lower tiers get a little more than before.
-Berserker ult attack is now working correctly - should attack 4/5/7 units at a time now
-GW ship does not give bonus cash
-lvl 2 mana flare doesnt affect your own units
-silence is working correctly
-XP needed to level is increased and fixed
-crypt fiends health increased a bit and collision decreased a bit
-Sharon's ult fixed
-Healing ward of the gods heals itself correctly
7.0b Changes
-You can now hotkey shops
-All previous bugs should be fixed
Heroes
DH - Evasion to 10/20/30/40/50/60. Slight nerf to splash damage.
Naga - nerf to tornado. slight decrease in immo, decrease in move speed reduction and leash range.
Warden - nerf to blink cd to actually give a reason to max it (higher at earlier and lower at later levels). Decrease in maximum damage of FoK at levels 5 and 6.
Panda - nerf to breath of fire, drunken haze.
Potm - lvl 6 owl scout gives 4 owls instead of 2 now =p
Holy Guardian - Holy Grace hero duration buffed
High level towers have bigger splash and very quick attack
Falcon - Fixed cripple level skip
- buffed lvl 3 Ultimate
Pally - buffed Devotion to 2/4/6/9/12/16
KotG - lvl 5 treant hp fixed
Tortured Soul - Buffed Wail of the Banshee
Frost Sphere in the first spell position
DR/Far Seer - Silence now blocks ranged at lvl 5 and melee+range at lvl 6
Digit/Pit Lord - Howl lvl 1 decreased to 25%
Roaaaarrrr - ult no longer hits ethereal
Blademaster - WW move speed increased
Countermage - Lightning Storm no longer hits Dead Units.
Firelord - Volcano no longer hits friendly units.
NEW HERO (Berserker) - Blades of Fury - The Berserker pulls out a number blades and throws them at his enemies. The blades home in on the enemy and deals damage upon collision. Number of blades and damage increases with level.
Spasmic Heave - The Berserker grabs a nearby unit or hero and flings him away. The starting distance between the hero and unit is equal to the distance the unit will be thrown. When the unit lands, it takes damage based on the distance it was thrown and also deals smash damage to units in a small area. This can be set to autocast.
Berserker Aura - Nearby units are empowered by the strength of the Berserker, allowing them a chance to critical strike nearby units. Higher levels increase the chance and multiplier.
Enraged Wyvern - The Berserker summons his fury to transform into an enraged wyvern. The Wyvern has increased hit points, faster attack, and can attack multiple targets. Raising the level raises the bonus and the duration.
Unit Changes
Removed auto tier. There is still a delay for tier1, but it isnt free. Can be bought at 5 minutes.
Went through every single unit, creep, and summon and balanced the levels and experience given. This is balanced on the strength of the unit, the spawn rate, and whether or not it is ranged. Ranged units give more XP than melee
All melee given significantly more armor and a bit more hp.
Mana removed from units
Knights spawn rate decreased to 8 seconds
Dryads spawn rate increased to 8.5 seconds
Creep Changes
Spirit Link duration decreased
All active creep abilities have 4 levels that are latently increased as the game goes on. Level is increased at 10/20/30/60 minutes
Item Changes
Item cooldown adjusted for several early game items.
Berserker mask raised to 300
Circlet to 175
Speed Scroll - 2 charges 125 gold
Healing ward of the Gods now heals itself
Roar Scroll to 450
Nikes to 550
Hotkeys/Tooltips
Gold tooltip (at the top of the map) changed
Thebiggame tooltip (at the top of the map) changed
Wrath of TekPike tooltip displays damage
Added information to ankh tooltip
Socks hotkey changed to 'C'
Gameplay Changes
Attack upgrade costs are decreased significantly. % decreased slightly.
Defense upgrades % increased at earlier levels
Some balancing to racial abilities.
Switched orc tier 1 to regular peons and tier 2 to grunts and balanced accordingly. Peons just seem weaker, so I think they should be tier1.
Heroes are now autorevived according to their level - Formula is 23+(lvl * 2) that comes out to 25 seconds at lvl 1 and 59 seconds at lvl 18.
Hero gold bounty is also dependent on level now. Formula is (lvl *25)+ 125. (For BillK and Ava it is + 425)
Adjusted experience given by heroes. Higher level heroes give significantly more XP.
XP gain range increased significantly.
You can no longer see enemy items.
Your base is repeatedly pinged if an ally attacks it and their units' attack and move speed is drastically decreased.
Tier upgrades now have a hotkey.
No longer a penalty for canceling upgrades.
ghoul summons gold bounty corrected
keldyn summon bounty decreased slightly
Adjusted the gold cost of all summons (this really just matters for sharon's ult)
Increased cost of golem to 4k and slightly decreased hp regen
HCL commands are working properly
W3MMD system is in place for stats and Frenzy ladder
Saturday, May 08, 2010
Thursday, February 18, 2010
Starcraft 2 Beta is out !
The big news has arrived !
StarCraft II: Wings of Liberty was released today. Even it is a closed beta it has been released to p2p: just take a look: http://thepiratebay.org/search/starcraft/0/99/0 In order to be able to play you need a SC2 battle.net beta key.
Hell, It's About Time !
StarCraft II: Wings of Liberty was released today. Even it is a closed beta it has been released to p2p: just take a look: http://thepiratebay.org/search/starcraft/0/99/0 In order to be able to play you need a SC2 battle.net beta key.
Hell, It's About Time !
Saturday, September 26, 2009
Castle fight 1.14 changelog
v1.14b(10.8.2009)
Fixing the mess from v1.14...
BUGFIXES:
-Tech mode should work like intended now and should not be on by default
-Assassins are no longer controllable. This was a bug related to the new native functions blizzard included into the patch...
-Specials should work properly again
-The game shouldn't lag that fast anymore. This lag was caused by the bugs mentioned before
-Druid uses its skill properly
-Energy tower should use chainlightning again
-Dragon Hawks uses their ability again
-Chilling Mushroom damage increased by 100. The damage was calculated wrong before
-Corrupted Ancient of Battle is now Tech Level 0
BALANCE:
-Repriced tech levels (cheaper now)
v1.14(9.8.2009)
This patch fixes the map for v1.24 and introduces a new intersting game mode "Tech Mode" where you have to tech before you can buy higher tier buildings. This could get an often played gamemode, it is kind of interesting. However, note that AI fails in this gamemode since it doesn't tech.
NEW FEATURES:
-The game now works with v1.24
-Balance is now enabled by default
-New gamemode: Income Timer (-itXXX): You can set the income timer to an amount between 2 and 120 seconds (standard is 10). Note that altering the income timer will seriously shift the balance between unit bounty and income.
-Reworked chilling mushroom. It is now a direct damage + stun spell against air only. It's more expensive now, but should be a good option for northern spending its wood
-The map now uses one hashing spell handler instead of one for each spell type. This should speed up the map in lategame.
-New gamemode: Tech Mode (-te): Buildings are divided into tier0,1,2,3. You need to buy a tech in your worker build buildings of higher techs.
-The ugly forest in the middle was replaced by a more beautiful one.
-Map uses a more sophisticated protection now. Will avoid some fakes hopefully
BUGFIXES:
-Fill will now fill only 5 players instead of six
-mp mode is no longer able to give 6 players which leaded to bugs
-Hydra is immune and has spell reduction like other legendaries now
-Silver Glade should no longer target buildings hit by a frost launcher
-Fixed the "Not enough food" message
-Infernal's immolation is now able to now hit mechanical units
-Corrupted builder now has the same sight range like all other builders
-Starfall will now make the area visible in FoW making it do damage to enemies
-Lightning orb is no longer undroppable when in cooldown
-Incubus should no longer be able to overtake legendary units
-Observers should no longer give gold to other players when leaving the game
-Fixed that not every unit was trained with hotkey 'Q' leading to some collisions with building upgrades
-Legendary buildings have the legend text now displayed in their tooltip again
-Rewrote the unit storage and random picking system which should fix some errors like erasor not erasing all enemies
BALANCE:
-Increased splashdamage and range on ancient hydra and its splash now also targets air units
-Anti Air tower's air attack was buffed
-Human tower buffed
-Red Dragon's splash damage was reduced from 66%,33% to 50%, 25%
-Reduced starting mana of nether and shadow drake by 25
-Increased range of Marksman and made it a bit slower, increased damage against air
-Increased Rocket Tank's rocket damage by 10
-Decreased Volcano's damage to buildings by 33% (the damage reduction to buildings is now stated in its tooltip)
-Buffed Veteran Grunt's and Axemaster's HP slightly
-Increased OoW's spell damage reduction by 5%
-Reduced Frost Launcher's lumber cost by 75 but increased Greater Frost Launcher's lumbercost by the same amount
-Reduced Banshee's hitpoints by 10
-Domination income gain was reduced to 15%. Maybe it is playable now. There could be better fixes, but I didn't have time to think of something better.
-Reduced legendary spell reduction by 5%
-Trippled the lifetime of repair goblins
-Legendary unit buildings now need (accumulated price / 2) lumber
-Fixed the button positions of some buildings
-Increased Blast Staff's lumbercost by 100 to make it compareable to towers
Fixing the mess from v1.14...
BUGFIXES:
-Tech mode should work like intended now and should not be on by default
-Assassins are no longer controllable. This was a bug related to the new native functions blizzard included into the patch...
-Specials should work properly again
-The game shouldn't lag that fast anymore. This lag was caused by the bugs mentioned before
-Druid uses its skill properly
-Energy tower should use chainlightning again
-Dragon Hawks uses their ability again
-Chilling Mushroom damage increased by 100. The damage was calculated wrong before
-Corrupted Ancient of Battle is now Tech Level 0
BALANCE:
-Repriced tech levels (cheaper now)
v1.14(9.8.2009)
This patch fixes the map for v1.24 and introduces a new intersting game mode "Tech Mode" where you have to tech before you can buy higher tier buildings. This could get an often played gamemode, it is kind of interesting. However, note that AI fails in this gamemode since it doesn't tech.
NEW FEATURES:
-The game now works with v1.24
-Balance is now enabled by default
-New gamemode: Income Timer (-itXXX): You can set the income timer to an amount between 2 and 120 seconds (standard is 10). Note that altering the income timer will seriously shift the balance between unit bounty and income.
-Reworked chilling mushroom. It is now a direct damage + stun spell against air only. It's more expensive now, but should be a good option for northern spending its wood
-The map now uses one hashing spell handler instead of one for each spell type. This should speed up the map in lategame.
-New gamemode: Tech Mode (-te): Buildings are divided into tier0,1,2,3. You need to buy a tech in your worker build buildings of higher techs.
-The ugly forest in the middle was replaced by a more beautiful one.
-Map uses a more sophisticated protection now. Will avoid some fakes hopefully
BUGFIXES:
-Fill will now fill only 5 players instead of six
-mp mode is no longer able to give 6 players which leaded to bugs
-Hydra is immune and has spell reduction like other legendaries now
-Silver Glade should no longer target buildings hit by a frost launcher
-Fixed the "Not enough food" message
-Infernal's immolation is now able to now hit mechanical units
-Corrupted builder now has the same sight range like all other builders
-Starfall will now make the area visible in FoW making it do damage to enemies
-Lightning orb is no longer undroppable when in cooldown
-Incubus should no longer be able to overtake legendary units
-Observers should no longer give gold to other players when leaving the game
-Fixed that not every unit was trained with hotkey 'Q' leading to some collisions with building upgrades
-Legendary buildings have the legend text now displayed in their tooltip again
-Rewrote the unit storage and random picking system which should fix some errors like erasor not erasing all enemies
BALANCE:
-Increased splashdamage and range on ancient hydra and its splash now also targets air units
-Anti Air tower's air attack was buffed
-Human tower buffed
-Red Dragon's splash damage was reduced from 66%,33% to 50%, 25%
-Reduced starting mana of nether and shadow drake by 25
-Increased range of Marksman and made it a bit slower, increased damage against air
-Increased Rocket Tank's rocket damage by 10
-Decreased Volcano's damage to buildings by 33% (the damage reduction to buildings is now stated in its tooltip)
-Buffed Veteran Grunt's and Axemaster's HP slightly
-Increased OoW's spell damage reduction by 5%
-Reduced Frost Launcher's lumber cost by 75 but increased Greater Frost Launcher's lumbercost by the same amount
-Reduced Banshee's hitpoints by 10
-Domination income gain was reduced to 15%. Maybe it is playable now. There could be better fixes, but I didn't have time to think of something better.
-Reduced legendary spell reduction by 5%
-Trippled the lifetime of repair goblins
-Legendary unit buildings now need (accumulated price / 2) lumber
-Fixed the button positions of some buildings
-Increased Blast Staff's lumbercost by 100 to make it compareable to towers
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